Tiny Position 4 Playbook
Tiny Guide by Rivals

Tiny
Summary
This playbook explains how to execute Tiny as Position 4 effectively in Patch 7.40c within structured Rivals matches. Tiny wins through burst execution, clean rotations and disciplined combo timing. Your job is to create early kills and snowball tempo.
Step 1: Win the Lane Through Kill Threat
Objective: Establish immediate combo pressure.
Starting Setup
Starting Items





Lane Rules
- •Start with Avalanche for early control.
- •Skill Toss early for combo potential.
- •Communicate before committing.
- •Target low-mobility or low-HP heroes.
If Avalanche and Toss are both off cooldown and your lane partner is ready, look for a kill window.
Step 2: Master the Avalanche + Toss Combo
Core principle: Avalanche first, then immediately Toss while the target is still inside the Avalanche area.
Correct execution
- 1.Cast Avalanche.
- 2.Toss the target during Avalanche.
- 3.Allow Avalanche instances to overlap for maximum damage.
Do
- ✓Practise the timing until it is automatic.
Don't
- ✗Tossing first, then Avalanching. This significantly reduces burst damage.
Step 3: Early Rotations
Tiny thrives on early movement.
Checklist
- •Rotate once lane is stable.
- •Smoke mid with level 3–4 combo.
- •Punish overextended supports.
- •Secure runes for your mid.
Before Blink: Play around your lane partner and short-range engagements.
After Blink: You become a roaming kill threat across the map.
Step 4: Skill Progression
Skill priority
- 1.Max Toss first.
- 2.Max Avalanche second.
- 3.Ultimate (Grow) at 6 / 12 / 18.
Why Toss first: It scales burst damage rapidly and enhances kill potential.
Avalanche second: Provides reliable AoE control and combo setup.
Step 5: Core Item Timing
Early Core
Early Game


Primary Timing
Core Setup

Blink defines your impact window.
- •Initiate from fog.
- •Burst backline heroes.
- •Toss targets into your team.
- •Start fights decisively.
Secondary Core & Situational
Extensions






- •Eul’s Scepter for setup or self-save.
- •Force Staff for saves.
- •Aghanim’s Scepter for scaling.
- •Phylactery for added burst.
- •Octarine Core for cooldown reduction.
- •Wind Waker for advanced repositioning.
Rule: Do not delay Blink for greedy upgrades.
Step 6: Fight Execution
Checklist
- •Blink from unexpected angles.
- •Avalanche → Toss priority targets.
- •Retreat after combo unless follow-up is guaranteed.
- •Reposition with Toss if needed.
Tiny is not a sustained fighter early. You are a burst initiator.
If combo fails, disengage.
Step 7: Talent Timing
- •Level 10: Increased Avalanche cast range improves initiation.
- •Level 15: Avalanche damage increases burst reliability.
- •Level 20: Toss without target requirement significantly expands initiation range.
- •Level 25: Double Toss enables late-game pickoffs.
Your strongest mid-game window is before enemies have heavy defensive items.
Matchup Awareness
Strong Versus
- •Low mobility supports.
- •Squishy ranged cores.
- •Channeling backliners.
Struggles Versus
- •Spell immunity cores.
- •Blink-heavy heroes.
- •High mobility evasive heroes.
If facing multiple blink heroes, prioritise vision and coordinated jumps.
Power Spike Timeline
Combo fully online.
Blink Dagger unlocks map-wide threat.
Ranged Toss initiation significantly increases control.
Your tempo is highest in early-mid game.
If You're Losing, Do This
- 1.Stop forcing blind initiations.
- 2.Play around vision.
- 3.Focus on pickoffs, not full teamfights.
- 4.Save Toss defensively if necessary.
- 5.Build utility before luxury scaling.
Tiny can stall games by punishing positioning mistakes.
Do / Don't Summary
Do
- ✓Practise Avalanche → Toss timing.
- ✓Rotate early.
- ✓Buy Blink quickly.
- ✓Toss targets into your team.
- ✓Play from fog.
Don't
- ✗Toss before Avalanching.
- ✗Initiate without backup.
- ✗Overcommit after combo.
- ✗Delay Blink.
- ✗Waste cooldowns on tanks.