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Tiny Position 4 Playbook

Tiny Guide by Rivals

Tiny

Tiny

heroPatch 7.40c

Summary

This playbook explains how to execute Tiny as Position 4 effectively in Patch 7.40c within structured Rivals matches. Tiny wins through burst execution, clean rotations and disciplined combo timing. Your job is to create early kills and snowball tempo.

Step 1: Win the Lane Through Kill Threat

Objective: Establish immediate combo pressure.

Starting Setup

Starting Items

Tango
Tango
Clarity
Clarity
Observer Ward
Observer Ward
Iron Branches
Iron Branches
Wind Lace
Wind Lace

Lane Rules

  • Start with Avalanche for early control.
  • Skill Toss early for combo potential.
  • Communicate before committing.
  • Target low-mobility or low-HP heroes.
Decision Rule

If Avalanche and Toss are both off cooldown and your lane partner is ready, look for a kill window.

Step 2: Master the Avalanche + Toss Combo

Core principle: Avalanche first, then immediately Toss while the target is still inside the Avalanche area.

Correct execution

  1. 1.Cast Avalanche.
  2. 2.Toss the target during Avalanche.
  3. 3.Allow Avalanche instances to overlap for maximum damage.
Do
  • Practise the timing until it is automatic.
Don't
  • Tossing first, then Avalanching. This significantly reduces burst damage.

Step 3: Early Rotations

Tiny thrives on early movement.

Checklist

  • Rotate once lane is stable.
  • Smoke mid with level 3–4 combo.
  • Punish overextended supports.
  • Secure runes for your mid.

Before Blink: Play around your lane partner and short-range engagements.

After Blink: You become a roaming kill threat across the map.

Step 4: Skill Progression

Skill priority

  1. 1.Max Toss first.
  2. 2.Max Avalanche second.
  3. 3.Ultimate (Grow) at 6 / 12 / 18.

Why Toss first: It scales burst damage rapidly and enhances kill potential.

Avalanche second: Provides reliable AoE control and combo setup.

Step 5: Core Item Timing

Early Core

Early Game

Magic Wand
Magic Wand
Arcane Boots
Arcane Boots

Primary Timing

Core Setup

Blink Dagger
Blink Dagger

Blink defines your impact window.

  • Initiate from fog.
  • Burst backline heroes.
  • Toss targets into your team.
  • Start fights decisively.

Secondary Core & Situational

Extensions

Euls Scepter Of Divinity
Euls Scepter Of Divinity
Force Staff
Force Staff
Aghanims Scepter
Aghanims Scepter
Phylactery
Phylactery
Octarine Core
Octarine Core
Wind Waker
Wind Waker
  • Eul’s Scepter for setup or self-save.
  • Force Staff for saves.
  • Aghanim’s Scepter for scaling.
  • Phylactery for added burst.
  • Octarine Core for cooldown reduction.
  • Wind Waker for advanced repositioning.
Decision Rule

Rule: Do not delay Blink for greedy upgrades.

Step 6: Fight Execution

Checklist

  • Blink from unexpected angles.
  • Avalanche → Toss priority targets.
  • Retreat after combo unless follow-up is guaranteed.
  • Reposition with Toss if needed.

Tiny is not a sustained fighter early. You are a burst initiator.

Decision Rule

If combo fails, disengage.

Step 7: Talent Timing

  • Level 10: Increased Avalanche cast range improves initiation.
  • Level 15: Avalanche damage increases burst reliability.
  • Level 20: Toss without target requirement significantly expands initiation range.
  • Level 25: Double Toss enables late-game pickoffs.

Your strongest mid-game window is before enemies have heavy defensive items.

Matchup Awareness

Strong Versus

  • Low mobility supports.
  • Squishy ranged cores.
  • Channeling backliners.

Struggles Versus

  • Spell immunity cores.
  • Blink-heavy heroes.
  • High mobility evasive heroes.

If facing multiple blink heroes, prioritise vision and coordinated jumps.

Power Spike Timeline

Level 5–6

Combo fully online.

~17 Minutes

Blink Dagger unlocks map-wide threat.

Level 20

Ranged Toss initiation significantly increases control.

Your tempo is highest in early-mid game.

If You're Losing, Do This

  1. 1.Stop forcing blind initiations.
  2. 2.Play around vision.
  3. 3.Focus on pickoffs, not full teamfights.
  4. 4.Save Toss defensively if necessary.
  5. 5.Build utility before luxury scaling.

Tiny can stall games by punishing positioning mistakes.

Do / Don't Summary

Do
  • Practise Avalanche → Toss timing.
  • Rotate early.
  • Buy Blink quickly.
  • Toss targets into your team.
  • Play from fog.
Don't
  • Toss before Avalanching.
  • Initiate without backup.
  • Overcommit after combo.
  • Delay Blink.
  • Waste cooldowns on tanks.

Glossary

Avalanche
Area stun that deals damage over time.
Toss
Repositions a unit and deals burst damage.
Grow
Ultimate that increases damage and durability.
Blink Dagger
Item that provides instant repositioning.
Initiation
Starting a fight with a disabling ability.
Burst Window
Short period where your damage output is highest.
RivalsWritten by Rivals