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Position 5 (Hard Support) Playbook

Hard Support Guide by Rivals

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Hard Support

rolePatch 7.40c

Summary

This playbook explains how to execute Position 5 (Hard Support) effectively in Patch 7.40c within structured Rivals matches. As Pos 5, you enable your cores, control vision and dictate early tempo. You are not measured by farm. You are measured by impact.

Step 1: Read the Lane Correctly

Objective: Ensure your carry has a stable start.

Before creeps meet, analyse:

  • Is this lane stronger in 2v2?
  • Or should it be played as separate 1v1 trades?
  • Who has kill threat?
  • Who wins long trades?
Decision Rule

If your hero is stronger in coordinated burst but weak in isolated trades, force 2v2 engagements. If your carry needs space, separate the fights.

Never play on autopilot.

Step 2: Pre-Game Preparation (0:00)

Checklist

  1. 1.Buy 2x Observer Wards.
  2. 2.Buy at least 1 Sentry.
  3. 3.Bring Tangos and sustain.
  4. 4.Share Tangos with mid immediately.
  5. 5.Communicate lane plan with your carry.
  6. 6.Block creeps properly to bring the wave closer to your tower.

Step 3: Lane Execution (0–6 Minutes)

Core priorities

  • Secure ranged creep denies.
  • Harass without drawing creep aggro.
  • Pull hard camp at correct timings to reset equilibrium.
  • Zone enemy offlaners from XP range.

Checklist

  • Carry a TP at all times.
  • Stack camps during downtime.
  • Punish enemy overextension immediately.
Decision Rule

If the enemy cannot kill your carry, you can pressure aggressively. If they can, prioritise defensive positioning.

Step 4: Protect Your Carry (6–10 Minutes)

Your carry must exit the lane strong.

Checklist

  • Maintain defensive vision near safelane.
  • Stack nearby camps.
  • Rotate only if your carry is stable.
  • Secure power rune if mid needs assistance.
Decision Rule

Do not abandon lane until your carry can farm safely alone.

Step 5: Itemisation Philosophy

Your gold is for team impact.

Early Essentials

Early Game

Magic Wand
Magic Wand
Boots Of Speed
Boots Of Speed
Arcane Boots
Arcane Boots

Core Utility

Core Support Items

Glimmer Cape
Glimmer Cape
Force Staff
Force Staff
Mekansm
Mekansm
Holy Locket
Holy Locket
Decision Rule

If you are choosing between personal damage and team save, choose the save.

Avoid greedy damage items unless your draft specifically requires it.

Step 6: Vision Control (10–25 Minutes)

Vision wins mid-game fights.

Checklist

  • Ward objectives your team wants to contest.
  • Place defensive wards when behind.
  • Place aggressive wards when ahead.
  • Deward actively with Sentries.
  • Check minimap every few seconds.

Always carry detection

Detection

Dust Of Appearance
Dust Of Appearance
Sentry Ward
Sentry Ward

If you lose vision control, you lose map control.

Step 7: Mid-Game Teamfight Discipline

Your job

  1. 1.Stay behind cores.
  2. 2.Save abilities for high-impact moments.
  3. 3.Use disables reactively, not randomly.
  4. 4.Protect your highest net worth hero.
  5. 5.Do not be the first hero revealed unless required.

Step 8: Late Game Execution (25+ Minutes)

Your life has value, but your carry’s life has more.

Checklist

  • Die for your carry if necessary.
  • Never wander alone.
  • Keep detection stocked.
  • Track Roshan timers.
  • Track enemy item timings (BKB, Blink, etc.).
Decision Rule

If trading your life saves your carry and secures a fight, it is worth it.

If You're Losing, Do This

  1. 1.Stop placing aggressive wards.
  2. 2.Ward high ground defensively.
  3. 3.Stay behind strongest core.
  4. 4.Prioritise saving abilities over aggression.
  5. 5.Stack and farm safe waves only when map is dark.

You can stabilise games through vision and clutch saves.

Do / Don't Summary

Do
  • Analyse lane dynamics before trading.
  • Share resources early.
  • Pull and stack consistently.
  • Buy team utility.
  • Carry detection always.
  • Track objective timers.
Don't
  • Leave lane too early.
  • Buy greedy items.
  • Forget TP scroll.
  • Ward predictable spots repeatedly.
  • Play on autopilot.
  • Ignore minimap.

Glossary

Position 5
Hard Support role focused on enabling cores and providing vision.
Equilibrium
The positioning of the creep wave relative to towers.
Pulling
Drawing neutral creeps into lane to manipulate wave position.
Stacking
Causing neutral camps to respawn multiple times in one location.
Utility Item
Item purchased primarily to help the team rather than increase personal damage.
Detection
Items used to reveal invisible units.
RivalsWritten by Rivals