
Master the most impactful smoke lineups on Mirage and Inferno. This guide covers the smokes that actually win rounds, how to throw them consistently, and a practice routine to build muscle memory.
Smoke grenades are the single most important utility in CS2. A well-placed smoke blocks enemy vision for 18 seconds, creates safe plant positions, delays rotations, and enables your team to take map control without firing a shot. Bad smokes — or worse, no smokes — leave your team exposed to angles they cannot trade.
In CS2, the volumetric smoke system means smokes are slightly less opaque at the edges and can be affected by HE grenades. This makes precision more important than ever — a smoke that is even slightly off can be seen through or pushed through with utility.
Mirage is the most smoke-dependent map in CS2. A standard A-site execute requires three smokes minimum (connector, CT, and jungle), and mid control requires at least one (window). Here are the smokes you must know.
Inferno has the tightest chokepoints in the game. Without proper smokes, pushing banana or taking A-site is nearly impossible against coordinated teams.
Knowing lineups intellectually is useless if you cannot throw them under pressure. Here is a 15-minute practice routine to build consistency.
Use the console command sv_grenade_trajectory_prac_pipreview 1 in CS2 to see exactly where your smoke will land before you throw it. This is the single best tool for learning lineups quickly.
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